Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h |
Include |
#include "Commandlets/AssetRegistryGenerator.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Commandlets/AssetRegistryGenerator.cpp |
Follows an assets dependency chain to build up a list of package names in the same order as the runtime would attempt to load them
Parameter |
Description |
---|---|
InPackageName |
The name of the package containing the asset to (potentially) add to the file order |
OutFileOrder |
Output array which collects the package names, maintaining order |
OutEncounteredArray |
Temporary collection of package names we've seen. Similar to OutFileOrder but updated BEFORE following dependencies so as to avoid circular references |
InPackageNameSet |
The source package name list. Used to distinguish between dependencies on other packages and internal objects |
InTopLevelAssets |
Names of packages containing top level assets such as maps |