FAssetRegistryGenerator::AddPackageToChunkManifest

Adds a package to chunk manifest (just calls the other AddPackageToChunkManifestFunction with more parameters)

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h

Include

#include "Commandlets/AssetRegistryGenerator.h"

Syntax

void AddPackageToChunkManifest
(
    const FName & PackageFName,
    const FString & PackagePathName,
    const FString & SandboxFilename,
    const FString & LastLoadedMapName,
    FSandboxPlatformFile * InSandboxFile
)

Remarks

Adds a package to chunk manifest (just calls the other AddPackageToChunkManifestFunction with more parameters)

Parameters

Parameter

Description

Package

Package to add to one of the manifests

SandboxFilename

Cooked sandbox path of the package to add to a manifest

LastLoadedMapName

Name of the last loaded map (can be empty)

the

SandboxPlatformFile used during cook

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