FAssetRegistryGenerator::BuildChunkManifest

GenerateChunkManifest generate chunk manifest for the packages passed in using the asset registry to determine dependencies

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h

Include

#include "Commandlets/AssetRegistryGenerator.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Commandlets/AssetRegistryGenerator.cpp

Syntax

void BuildChunkManifest
(
    const TSet< FName > & CookedPackages,
    const TSet< FName > & DevelopmentOnlyPackages,
    FSandboxPlatformFile * InSandboxFile,
    bool bGenerateStreamingInstallManifest
)

Remarks

GenerateChunkManifest generate chunk manifest for the packages passed in using the asset registry to determine dependencies

Parameters

Parameter

Description

CookedPackages

list of packages which were cooked

DevelopmentOnlyPackages

list of packages that were specifically not cooked, but to add to the development asset registry

InSandboxFile

sandbox to load/save data

bGenerateStreamingInstallManifest

should we build a streaming install manifest

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