Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h |
Include |
#include "Commandlets/AssetRegistryGenerator.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Commandlets/AssetRegistryGenerator.cpp |
GenerateChunkManifest generate chunk manifest for the packages passed in using the asset registry to determine dependencies
Parameter |
Description |
---|---|
CookedPackages |
list of packages which were cooked |
DevelopmentOnlyPackages |
list of packages that were specifically not cooked, but to add to the development asset registry |
InSandboxFile |
sandbox to load/save data |
bGenerateStreamingInstallManifest |
should we build a streaming install manifest |