Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h |
Include |
#include "Commandlets/AssetRegistryGenerator.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Commandlets/AssetRegistryGenerator.cpp |
FAssetPackageData * GetAssetPackageData
(
const FName & PackageName
)
Returns editable version of the asset package state being generated