FAssetRegistryGenerator::GetAssetPackageData

Returns editable version of the asset package state being generated

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h

Include

#include "Commandlets/AssetRegistryGenerator.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Commandlets/AssetRegistryGenerator.cpp

Syntax

FAssetPackageData * GetAssetPackageData
(
    const FName & PackageName
)

Remarks

Returns editable version of the asset package state being generated

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