FAssetRegistryGenerator::PreSave

PreSave Notify generator that we are about to save the registry and chunk manifests

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h

Include

#include "Commandlets/AssetRegistryGenerator.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Commandlets/AssetRegistryGenerator.cpp

Syntax

void PreSave
(
    const TSet< FName > & InCookedPackages
)

Remarks

PreSave Notify generator that we are about to save the registry and chunk manifests

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