Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h |
Include |
#include "Commandlets/AssetRegistryGenerator.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Commandlets/AssetRegistryGenerator.cpp |
void RegisterChunkDataGenerator
(
TSharedRef< IChunkDataGenerator > InChunkDataGenerator
)
Register a chunk data generator with this generator.
Should be called prior to SaveManifests.