FAssetRegistryGenerator::SaveAssetRegistry

Saves generated asset registry data for each platform.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h

Include

#include "Commandlets/AssetRegistryGenerator.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Commandlets/AssetRegistryGenerator.cpp

Syntax

bool SaveAssetRegistry
(
    const FString & SandboxPath,
    bool bSerializeDevelopmentAssetRegistry,
    bool bForceNoFilterAssets
)

Remarks

Saves generated asset registry data for each platform.

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