FAssetRegistryGenerator::SaveManifests

Saves all generated manifests for each target platform.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h

Include

#include "Commandlets/AssetRegistryGenerator.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Commandlets/AssetRegistryGenerator.cpp

Syntax

bool SaveManifests
(
    FSandboxPlatformFile * InSandboxFile,
    int64 InExtraFlavorChunkSize
)

Remarks

Saves all generated manifests for each target platform.

Parameters

Parameter

Description

InSandboxFile

the InSandboxFile used during cook

InExtraFlavorChunkSize

the ChunkSize used during cooking for InExtraFlavor, value greater than 0 will trigger a cook for extra flavor with specified chunk size

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