Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h |
Include |
#include "Commandlets/AssetRegistryGenerator.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Commandlets/AssetRegistryGenerator.cpp |
bool SaveManifests
(
FSandboxPlatformFile * InSandboxFile,
int64 InExtraFlavorChunkSize
)
Saves all generated manifests for each target platform.
Parameter |
Description |
---|---|
InSandboxFile |
the InSandboxFile used during cook |
InExtraFlavorChunkSize |
the ChunkSize used during cooking for InExtraFlavor, value greater than 0 will trigger a cook for extra flavor with specified chunk size |