FAssetRegistryGenerator::UpdateKeptPackages

Tracks packages that were kept from a previous cook.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h

Include

#include "Commandlets/AssetRegistryGenerator.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Commandlets/AssetRegistryGenerator.cpp

Syntax

void UpdateKeptPackages
(
    const TArray< FName > & InKeptPackages
)

Remarks

Tracks packages that were kept from a previous cook. Updates the current asset registry from the previous one for all kept packages.

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