Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h |
Include |
#include "Commandlets/AssetRegistryGenerator.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Commandlets/AssetRegistryGenerator.cpp |
Tracks packages that were kept from a previous cook. Updates the current asset registry from the previous one for all kept packages.