FNativePropertyData::SetObject

Changes the [UObject](API\Runtime\CoreUObject\UObject\UObject) associated with this native property data container and re-initializes the PropertyData and PropertyText members

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Commandlets/EditorCommandlets.h

Include

#include "Commandlets/EditorCommandlets.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Commandlets/DiffPackagesCommandlet.cpp

Syntax

void SetObject
(
    UObject * NewObject
)

Remarks

Changes the UObject associated with this native property data container and re-initializes the PropertyData and PropertyText members

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