Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Commandlets/ChunkDependencyInfo.h |
Include |
#include "Commandlets/ChunkDependencyInfo.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Commandlets/ChunkDependencyInfo.cpp |
const FChunkDependencyTreeNode * BuildChunkDependencyGraph
(
int32 HighestChunk
)
Will create a dependency tree starting with RootTreeNode. If HighestChunk is == 0 it will only add dependencies on 0 for chunks already in the dependencies list