UChunkDependencyInfo::BuildChunkDependencyGraph

Will create a dependency tree starting with RootTreeNode.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Commandlets/ChunkDependencyInfo.h

Include

#include "Commandlets/ChunkDependencyInfo.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Commandlets/ChunkDependencyInfo.cpp

Syntax

const FChunkDependencyTreeNode * BuildChunkDependencyGraph
(
    int32 HighestChunk
)

Remarks

Will create a dependency tree starting with RootTreeNode. If HighestChunk is == 0 it will only add dependencies on 0 for chunks already in the dependencies list

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