Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Commandlets/CompileAllBlueprintsCommandlet.h |
Include |
#include "Commandlets/CompileAllBlueprintsCommandlet.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Commandlets/CompileAllBlueprintsCommandlet.cpp |
virtual bool CheckInWhitelist
(
FAssetData const & Asset
) const
Checks if the passed in asset is included in the white list. Asset Asset to check against the whitelist True if the asset is in the whitelist. False otherwise.