UCompileAllBlueprintsCommandlet::CheckInWhitelist

Checks if the passed in asset is included in the white list.

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Commandlets/CompileAllBlueprintsCommandlet.h

Include

#include "Commandlets/CompileAllBlueprintsCommandlet.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Commandlets/CompileAllBlueprintsCommandlet.cpp

Syntax

virtual bool CheckInWhitelist
(
    FAssetData const & Asset
) const

Remarks

Checks if the passed in asset is included in the white list. Asset Asset to check against the whitelist True if the asset is in the whitelist. False otherwise.

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