UCompileAllBlueprintsCommandlet::ParseIgnoreFolders

Handles parsing out a string of ignore folders and puts it into the IgnoreFolders member variable FullIgnoreFolderString the string passedi n from the commandline to parse out individual folder names from

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Commandlets/CompileAllBlueprintsCommandlet.h

Include

#include "Commandlets/CompileAllBlueprintsCommandlet.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Commandlets/CompileAllBlueprintsCommandlet.cpp

Syntax

virtual void ParseIgnoreFolders
(
    const FString & FullIgnoreFolderString
)

Remarks

Handles parsing out a string of ignore folders and puts it into the IgnoreFolders member variable FullIgnoreFolderString the string passedi n from the commandline to parse out individual folder names from

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss