Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Commandlets/CompileAllBlueprintsCommandlet.h |
Include |
#include "Commandlets/CompileAllBlueprintsCommandlet.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Commandlets/CompileAllBlueprintsCommandlet.cpp |
Handles parsing out a string of command line tag pairs into the passed in output tag collection. Breaks these tags into a tag and a value to expect, or just a tag if any value will do. FullTagString The string from the commandline that needs to be parsed OutputAssetTags The collection of asset tags to output results to