UCompileAllBlueprintsCommandlet::ParseTagPairs

Handles parsing out a string of command line tag pairs into the passed in output tag collection.

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Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Commandlets/CompileAllBlueprintsCommandlet.h

Include

#include "Commandlets/CompileAllBlueprintsCommandlet.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Commandlets/CompileAllBlueprintsCommandlet.cpp

Syntax

virtual void ParseTagPairs
(
    const FString & FullTagString,
    TArray< TPair< FString, TArray< FString >>> & OutputAssetTags
)

Remarks

Handles parsing out a string of command line tag pairs into the passed in output tag collection. Breaks these tags into a tag and a value to expect, or just a tag if any value will do. FullTagString The string from the commandline that needs to be parsed OutputAssetTags The collection of asset tags to output results to

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