UCompileAllBlueprintsCommandlet::ShouldBuildAsset

Determines if we should try and Load / Build the asset based on config variables Asset What asset to check True if we should build the asset

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Commandlets/CompileAllBlueprintsCommandlet.h

Include

#include "Commandlets/CompileAllBlueprintsCommandlet.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Commandlets/CompileAllBlueprintsCommandlet.cpp

Syntax

virtual bool ShouldBuildAsset
(
    FAssetData const & Asset
) const

Remarks

Determines if we should try and Load / Build the asset based on config variables Asset What asset to check True if we should build the asset

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