Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Commandlets/CompileAllBlueprintsCommandlet.h |
Include |
#include "Commandlets/CompileAllBlueprintsCommandlet.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Commandlets/CompileAllBlueprintsCommandlet.cpp |
virtual bool ShouldBuildAsset
(
FAssetData const & Asset
) const
Determines if we should try and Load / Build the asset based on config variables Asset What asset to check True if we should build the asset