| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/CookCommandlet.h |
Include |
#include "Commandlets/CookCommandlet.h" |
class UCookCommandlet : public UCommandlet
Name | Description | ||
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bCookAll |
Cook everything |
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bCookOnTheFly |
Prototype cook-on-the-fly server |
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bCookSinglePackage |
Only cook packages specified on commandline options (for debugging) |
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bErrorOnEngineContentUse |
Error if we access engine content (useful for dlc) |
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bGenerateStreamingInstallManifests |
Generate manifests for building streaming install packages |
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bIterativeCooking |
If true, iterative cooking is being done |
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bPartialGC |
Only clean up objects which are not in use by the cooker when we gc (false will enable full gc) |
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bSkipEditorContent |
Skip saving any packages in Engine/Content/Editor* UNLESS TARGET HAS EDITORONLY DATA (in which case it will save those anyway) |
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bUnversioned |
Save all cooked packages without versions. |
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bUseSerializationForGeneratingPackageDependencies |
Use historical serialization system for generating package dependencies (use for historical reasons only this method has been depricated, only affects cooked manifests) |
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bVerboseCookerWarnings |
Should we output additional verbose cooking warnings |
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FullGCAssetClassNames |
List of asset types that will force GC after loading them during cook |
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Params |
All commandline params |
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Switches |
All commandline switches |
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Tokens |
All commandline tokens |
Name | Description | |
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UCookCommandlet ( |
Name | Description | ||
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CookByTheBook ( |
Cooks specified list of files |
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CookOnTheFly ( |
Cook on the fly routing for the commandlet |
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HasExceededMaxMemory ( |
See if the cooker has exceeded max memory allowance in this case the cooker should force a garbage collection |
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ProcessDeferredCommands() |
Process deferred commands |