UDerivedDataCacheCommandlet

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MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UCommandlet

UDerivedDataCacheCommandlet

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Commandlets/DerivedDataCacheCommandlet.h

Include

#include "Commandlets/DerivedDataCacheCommandlet.h"

Syntax

class UDerivedDataCacheCommandlet : public UCommandlet

Variables

Name Description

Public variable

TSet< FName >

 

ProcessedPackages

We hook this up to a delegate to avoid reloading textures and whatnot.

Constructors

Name Description

Public function

UDerivedDataCacheCommandlet

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

MaybeMarkPackageAsAlreadyLoaded

(
    UPackage* Package
)

Overridden from UCommandlet

Name Description

Public function Virtual

int32

 

Main

(
    const FString& Params
)

Entry point for your commandlet

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