EChangeFlags

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffAssetRegistriesCommandlet.h

Include

#include "Commandlets/DiffAssetRegistriesCommandlet.h"

Syntax

enum EChangeFlags
{
    ChangeFlagsNone      = 0,
    ChangeFlagsDelete    = (1 << 0),
    ChangeFlagsEdit      = (1 << 1),
    ChangeFlagsAdd       = (1 << 2),
}

Values

Name

Description

ChangeFlagsNone

ChangeFlagsDelete

ChangeFlagsEdit

ChangeFlagsAdd

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