Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffAssetsCommandlet.h |
Include |
#include "Commandlets/DiffAssetsCommandlet.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Commandlets/DiffAssetsCommandlet.cpp |
Copies a uasset file or map to a temp location so it can be loaded without disruption to anything
true if success
Parameter |
Description |
---|---|
InOutFilename |
Both input and output. The original filename as input, output as the temp filename |