UDiffAssetsCommandlet::CopyFileToTempLocation

Copies a uasset file or map to a temp location so it can be loaded without disruption to anything

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffAssetsCommandlet.h

Include

#include "Commandlets/DiffAssetsCommandlet.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Commandlets/DiffAssetsCommandlet.cpp

Syntax

static bool CopyFileToTempLocation
(
    FString & InOutFilename
)

Remarks

Copies a uasset file or map to a temp location so it can be loaded without disruption to anything

Returns

true if success

Parameters

Parameter

Description

InOutFilename

Both input and output. The original filename as input, output as the temp filename

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