UDiffAssetsCommandlet::ExportFile

Loads a uasset file or map and provides a sorted list of contained objects (but not subobjects as those will get exported anyway)

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffAssetsCommandlet.h

Include

#include "Commandlets/DiffAssetsCommandlet.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Commandlets/DiffAssetsCommandlet.cpp

Syntax

static bool ExportFile
(
    const FString & Filename,
    const TArray< UObject * > & LoadedObjects
)

Remarks

Loads a uasset file or map and provides a sorted list of contained objects (but not subobjects as those will get exported anyway)

Returns

true if success

Parameters

Parameter

Description

Filename

Name to save the text export as

LoadedObjects

List of objects to export

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