UDiffAssetsCommandlet::LoadFile

Loads a uasset file or map and provides a sorted list of contained objects (but not subobjects as those will get exported anyway)

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffAssetsCommandlet.h

Include

#include "Commandlets/DiffAssetsCommandlet.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Commandlets/DiffAssetsCommandlet.cpp

Syntax

static bool LoadFile
(
    const FString & Filename,
    TArray< UObject * > & LoadedObjects
)

Remarks

Loads a uasset file or map and provides a sorted list of contained objects (but not subobjects as those will get exported anyway)

Returns

true if success

Parameters

Parameter

Description

Filename

File to load

LoadedObjects

Sorted list of objects

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