| UResavePackagesCommandlet::InitializeResaveParameters()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/FixupNeedsLoadForEditorGameCommandlet.h |
Include |
#include "Commandlets/FixupNeedsLoadForEditorGameCommandlet.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Commandlets/FixupNeedsLoadForEditorGameCommandlet.cpp |
Evaluates the command-line to determine which maps to check. By default all maps are checked Provides child classes with a chance to initialize any variables, parse the command line, etc.
0 to indicate that the commandlet should continue; otherwise, the error code that should be returned by Main()
Parameter |
Description |
---|---|
Tokens |
the list of tokens that were passed to the commandlet |
MapPathNames |
receives the list of path names for the maps that will be checked. |