UGatherTextCommandletBase::CreateCustomEngine

Allows commandlets to override the default behavior and create a custom engine class for the commandlet.

Windows
MacOS
Linux

Override Hierarchy

UCommandlet::CreateCustomEngine()

UGatherTextCommandletBase::CreateCustomEngine()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandletBase.h

Include

#include "Commandlets/GatherTextCommandletBase.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Commandlets/GatherTextCommandletBase.cpp

Syntax

virtual void CreateCustomEngine
(
    const FString & Params
)

Remarks

Allows commandlets to override the default behavior and create a custom engine class for the commandlet. If the commandlet implements this function, it should fully initialize the UEngine object as well. Commandlets should indicate that they have implemented this function by assigning the custom UEngine to GEngine.

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