UGenerateAssetManifestCommandlet

Commandlet for generating a filtered list of assets from the asset registry (intended use is for replacing assets with cooked version)

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UCommandlet

UGenerateAssetManifestCommandlet

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Commandlets/GenerateAssetManifestCommandlet.h

Include

#include "Commandlets/GenerateAssetManifestCommandlet.h"

Syntax

class UGenerateAssetManifestCommandlet : public UCommandlet

Remarks

Commandlet for generating a filtered list of assets from the asset registry (intended use is for replacing assets with cooked version)

Constructors

Name Description

Public function

UGenerateAssetManifestCommandlet

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UCommandlet

Name Description

Public function Virtual

int32

 

Main

(
    const FString& Params
)

Entry point for your commandlet

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