| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/GenerateAssetManifestCommandlet.h |
Include |
#include "Commandlets/GenerateAssetManifestCommandlet.h" |
class UGenerateAssetManifestCommandlet : public UCommandlet
Commandlet for generating a filtered list of assets from the asset registry (intended use is for replacing assets with cooked version)
Name | Description | |
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UGenerateAssetManifestCommandlet ( |