Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h |
Include |
#include "Commandlets/InternationalizationConditioningCommandlet.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Commandlets/InternationalizationConditioningCommandlet.cpp |
void GetTranslatedProperties
(
TArray< FLocalizationFileEntry > & OutProperties
) const
Appends all the entries that have non-empty translated text to the passed in array. Note this will not get entries where the primary language text is the same as the translated text, use GetIdenticalProperties() instead.