UInternationalizationConditioningCommandlet::FLocalizationFile::GetTranslatedProperties

Appends all the entries that have non-empty translated text to the passed in array.

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h

Include

#include "Commandlets/InternationalizationConditioningCommandlet.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Commandlets/InternationalizationConditioningCommandlet.cpp

Syntax

void GetTranslatedProperties
(
    TArray< FLocalizationFileEntry > & OutProperties
) const

Remarks

Appends all the entries that have non-empty translated text to the passed in array. Note this will not get entries where the primary language text is the same as the translated text, use GetIdenticalProperties() instead.

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