UInternationalizationConditioningCommandlet::ProcessManifest

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h

Include

#include "Commandlets/InternationalizationConditioningCommandlet.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Commandlets/InternationalizationConditioningCommandlet.cpp

Syntax

bool ProcessManifest
(
    const FString & PrimaryLangExt,
    const FString & SourcePath,
    const FString & DestinationPath
)

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