UInternationalizationConditioningCommandlet::ReadLocFiles

Initializes the LocPairs arrays using the list of filenames provided.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h

Include

#include "Commandlets/InternationalizationConditioningCommandlet.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Commandlets/InternationalizationConditioningCommandlet.cpp

Syntax

void ReadLocFiles
(
    const TArray< FString > & NativeFilenames,
    const TArray< FString > & ForeignFilenames
)

Remarks

Initializes the LocPairs arrays using the list of filenames provided.

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