UInternationalizationConditioningCommandlet

[UInternationalizationConditioningCommandlet](API\Editor\UnrealEd\Commandlets\UInternationalizationConditionin-): Commandlet that contains various misc functionality to prepare, modify, and condition Internationalization manifest and archive data.

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UCommandlet

UGatherTextCommandletBase

UInternationalizationConditioningCommandlet

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h

Include

#include "Commandlets/InternationalizationConditioningCommandlet.h"

Syntax

class UInternationalizationConditioningCommandlet : public UGatherTextCommandletBase

Remarks

UInternationalizationConditioningCommandlet: Commandlet that contains various misc functionality to prepare, modify, and condition Internationalization manifest and archive data.

Variables

Name Description

Public variable

TArray< FLocali...

 

LocPairs

Constructors

Functions

Name Description

Public function

void

 

AddForeignFile

(
    const FString& Filename
)

Adds the specified file as the foreign version for a loc file pair

Public function

void

 

AddNativeFile

(
    const FString& Filename
)

Adds the specified file as the native version for a loc file pair

Public function

int32

 

FindForeignIndex

(
    const FString& Filename
)

Returns the index of the loc file pair that contains the native version of the specified filename, or INDEX_NONE if it isn't found

Public function

int32

 

FindNativeIndex

(
    const FString& Filename
)

Returns the index of the loc file pair that contains the native version of the specified filename, or INDEX_NONE if it isn't found

Public function

void

 

LoadLegacyLocalizationFiles

(
    const FString& SourcePath,
    const FString& NativeLanguage,
    const TArray< FString >& Languages...
)

Public function

bool

 

ProcessArchive

(
    const FString& PrimaryLangExt,
    const FString& SourcePath,
    const FString& DestinationPath
)

Public function

bool

 

ProcessManifest

(
    const FString& PrimaryLangExt,
    const FString& SourcePath,
    const FString& DestinationPath
)

Public function

void

 

ReadLocFiles

(
    const TArray< FString >& NativeFil...,
    const TArray< FString >& ForeignFi...
)

Initializes the LocPairs arrays using the list of filenames provided.

Overridden from UCommandlet

Name Description

Public function Virtual

int32

 

Main

(
    const FString& Params
)

Entry point for your commandlet

Classes

Name

Description

Public struct

FLocalizationFile

Contains information about a single localization file, any language.

Public struct

FLocalizationFileEntry

Contains all the info we need to create archive/manifest entries from.

Public struct

FLocalizationFilePair

Contains information about a localization file and its native counterpart.

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