UListMaterialsUsedWithMeshEmittersCommandlet::ProcessParticleSystem

Process the given particle system.

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Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Commandlets/ListMaterialsUsedWithMeshEmittersCommandlet.h

Include

#include "Commandlets/ListMaterialsUsedWithMeshEmittersCommandlet.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Commandlets/ContentCommandlets.cpp

Syntax

void ProcessParticleSystem
(
    UParticleSystem * ParticleSystem,
    TArray< FString > & OutMaterials
)

Remarks

Process the given particle system. For mesh emitters, output material paths that don't have bUsedWithParticleSprites flagged.

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