Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/ListMaterialsUsedWithMeshEmittersCommandlet.h |
Include |
#include "Commandlets/ListMaterialsUsedWithMeshEmittersCommandlet.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Commandlets/ContentCommandlets.cpp |
void ProcessParticleSystem
(
UParticleSystem * ParticleSystem,
TArray< FString > & OutMaterials
)
Process the given particle system. For mesh emitters, output material paths that don't have bUsedWithParticleSprites flagged.