UListMaterialsUsedWithMeshEmittersCommandlet

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UCommandlet

UListMaterialsUsedWithMeshEmittersCommandlet

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Commandlets/ListMaterialsUsedWithMeshEmittersCommandlet.h

Include

#include "Commandlets/ListMaterialsUsedWithMeshEmittersCommandlet.h"

Syntax

class UListMaterialsUsedWithMeshEmittersCommandlet : public UCommandlet

Constructors

Name Description

Public function

UListMaterialsUsedWithMeshEmittersCommandlet

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

ProcessParticleSystem

(
    UParticleSystem* ParticleSyste...,
    TArray< FString >& OutMaterials
)

Process the given particle system.

Overridden from UCommandlet

Name Description

Public function Virtual

int32

 

Main

(
    const FString& Params
)

Entry point for your commandlet

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