| UResavePackagesCommandlet::PerformPreloadOperations()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/ResavePackagesCommandlet.h |
Include |
#include "Commandlets/ResavePackagesCommandlet.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Commandlets/ContentCommandlets.cpp |
virtual void PerformPreloadOperations
(
FLinkerLoad * PackageLinker,
bool & bSavePackage
)
Allow the commandlet to perform any operations on the export/import table of the package before all objects in the package are loaded.
Parameter |
Description |
---|---|
PackageLinker |
the linker for the package about to be loaded |
bSavePackage |
[in] indicates whether the package is currently going to be saved [out] set to true to resave the package |