FCookByTheBookOptions

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp

Include

#include "CookOnTheFlyServer.cpp"

Syntax

struct FCookByTheBookOptions

Variables

Name Description

Public variable

TMap< FName, TA...

 

BasedOnReleaseCookedPackages

If we are based on a release version of the game this is the set of packages which were cooked in that release.

Public variable

bool

 

bCancel

Cancel has been queued will be processed next tick

Public variable

bool

 

bDisableUnsolicitedPackages

Public variable

bool

 

bErrorOnEngineContentUse

Error when detecting engine content being used in this cook

Public variable

bool

 

bFullLoadAndSave

Public variable

bool

 

bGenerateDependenciesForMaps

Should we generate a seperate manifest for map dependencies

Public variable

bool

 

bGenerateStreamingInstallManifests

Should we generate streaming install manifests (only valid option in cook by the book)

Public variable

bool

 

bPackageStore

Public variable

bool

 

bRunning

Is cook by the book currently running

Public variable

double

 

CookStartTime

Public variable

double

 

CookTime

Timing information about cook by the book

Public variable

FString

 

CreateReleaseVersion

Create a release from this manifest and store it in the releases directory for this cgame

Public variable

FString

 

DlcName

DlcName setup if we are cooking dlc will be used as the directory to save cooked files to

Public variable

TFastPointerMap...

 

MapDependencyGraphs

Dependency graph of maps as root objects.

Public variable

TArray< FFilePl...

 

PreviousCookRequests

If a cook is cancelled next cook will need to resume cooking

Public variable

TMap< FName, TA...

 

SourceToLocalizedPackageVariants

Mapping from source packages to their localized variants (based on the culture list in FCookByTheBookStartupOptions)

Public variable

TArray< FName >

 

StartupPackages

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