FReentryData

Data about the current packages being processed stores temporal state like finished cache as an optimization so we don't need to

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h

Include

#include "CookOnTheSide/CookOnTheFlyServer.h"

Syntax

struct FReentryData

Remarks

Data about the current packages being processed stores temporal state like finished cache as an optimization so we don't need to

Variables

Name Description

Public variable

bool

 

bBeginCacheFinished

Public variable

TMap< FName, in...

 

BeginCacheCallCount

Public variable

int

 

BeginCacheCount

Public variable

bool

 

bFinishedCacheFinished

Public variable

bool

 

bIsValid

Public variable

TArray< UObject...

 

CachedObjectsInOuter

Public variable

FName

 

FileName

Constructors

Name Description

Public function

FReentryData()

Functions

Name Description

Public function

void

 

Reset

(
    const FName& InFilename
)

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