RecompileChangedShaders

Overload list

Windows
MacOS
Linux
Name Description

Public function

bool

 

RecompileChangedShaders

(
    const TArray< const ITargetPlatform...
)

Recompile any global shader changes if any are detected then clear the cooked platform data so that they can be rebuilt

Public function

bool

 

RecompileChangedShaders

(
    const TArray< FName >& TargetPlatf...
)

Use version that takes const ITargetPlatform* instead

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