Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Editor.h |
Include |
#include "Editor.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/StaticMeshEdit.cpp |
void CreateModelFromStaticMesh
(
UModel * Model,
AStaticMeshActor * StaticMeshActor
)
Converts a static mesh to a brush.
Creates a model from the triangles in a static mesh.
Parameter |
Description |
---|---|
Model |
[out] The target brush. Must be non-NULL. |
StaticMeshActor |
The source static mesh. Must be non-NULL. |