Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/Dialogs/CustomDialog.h |
Include |
#include "Dialogs/CustomDialog.h" |
This is a custom dialog class, which allows any Slate widget to be used as the contents, with any number of buttons that have any text. It also supports adding a custom icon to the dialog. Usage: TSharedRef
Using SNew and SAssignNew ensures that widgets are populated