Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgMoveAssets.h |
Include |
#include "Dialogs/DlgMoveAssets.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Dialogs/DlgMoveAssets.cpp |
FString GetNewName() const
Accesses the NewName value