SDeleteAssetsDialog::Construct

Construct a [SContentReference](API\Editor\Kismet\WorkflowOrientedApp\SContentReference).

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Dialogs/SDeleteAssetsDialog.h

Include

#include "Dialogs/SDeleteAssetsDialog.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Dialogs/SDeleteAssetsDialog.cpp

Syntax

void Construct
(
    const FArguments & InArgs,
    TSharedRef< FAssetDeleteModel > InDeleteModel
)

Remarks

Construct a SContentReference.

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