Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Dialogs/SDeleteAssetsDialog.h |
Include |
#include "Dialogs/SDeleteAssetsDialog.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Dialogs/SDeleteAssetsDialog.cpp |
void Construct
(
const FArguments & InArgs,
TSharedRef< FAssetDeleteModel > InDeleteModel
)
Construct a SContentReference.