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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h |
Include |
#include "DragAndDrop/AssetDragDropOp.h" |
class FAssetDragDropOp : public FDecoratedDragDropOp
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~FAssetDragDropOp() |
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UActorFactor... |
GetActorFactory() |
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const TArray... |
GetAssetPaths() |
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const TArray... |
GetAssets() |
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GetDecoratorText() |
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const FStrin... |
GetTypeId() |
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HasAssetPaths() |
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HasAssets() |
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TSharedRef< ... |
New ( |
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TSharedRef< ... |
New |
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TSharedRef< ... |
New ( |
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TSharedRef< ... |
New ( |
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TSharedRef< ... |
New ( |
Name | Description | ||
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TSharedPtr< ... |
GetDefaultDecorator() |
The widget decorator to use |
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IsOfTypeImpl ( |
Checks whether this drag and drop operation can cast safely to the specified type. |