FAssetDragDropOp

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h

Include

#include "DragAndDrop/AssetDragDropOp.h"

Syntax

class FAssetDragDropOp : public FDecoratedDragDropOp

Destructors

Name Description

Public function Virtual

~FAssetDragDropOp()

Functions

Name Description

Public function Const

UActorFactor...

 

GetActorFactory()

Public function Const

const TArray...

 

GetAssetPaths()

Public function Const

const TArray...

 

GetAssets()

Public function Const

FText

 

GetDecoratorText()

Public function Static

const FStrin...

 

GetTypeId()

Public function Const

bool

 

HasAssetPaths()

Public function Const

bool

 

HasAssets()

Public function Static

TSharedRef< ...

 

New

(
    FString InAssetPath
)

Public function Static

TSharedRef< ...

 

New

(
    TArray< FString > InAssetPaths
)

Public function Static

TSharedRef< ...

 

New

(
    const FAssetData& InAssetData,
    UActorFactory* ActorFactory
)

Public function Static

TSharedRef< ...

 

New

(
    TArray< FAssetData > InAssetData,
    UActorFactory* ActorFactory
)

Public function Static

TSharedRef< ...

 

New

(
    TArray< FAssetData > InAssetData,
    TArray< FString > InAssetPaths,
    UActorFactory* ActorFactory
)

Overridden from FDragDropOperation

Name Description

Public function Virtual Const

TSharedPtr< ...

 

GetDefaultDecorator()

The widget decorator to use

Public function Virtual Const

bool

 

IsOfTypeImpl

(
    const FString& Type
)

Checks whether this drag and drop operation can cast safely to the specified type.

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