Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/SComponentClassCombo.h |
Include |
#include "SComponentClassCombo.h" |
namespace EComponentCreateAction
{
enum Type
{
CreateNewCPPClass,
CreateNewBlueprintClass,
SpawnExistingClass,
}
}
Name |
Description |
---|---|
CreateNewCPPClass |
Create a new C++ class based off the specified ActorComponent class and then add it to the tree |
CreateNewBlueprintClass |
Create a new blueprint class based off the specified ActorComponent class and then add it to the tree |
SpawnExistingClass |
Spawn a new instance of the specified ActorComponent class and then add it to the tree |