EGeomSelectionStatus

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorModeTools.h

Include

#include "EditorModeTools.h"

Syntax

enum EGeomSelectionStatus
{
    GSS_None       = 0,
    GSS_Polygon    = 1,
    GSS_Edge       = 2,
    GSS_Vertex     = 4,
}

Values

Name

Description

GSS_None

GSS_Polygon

GSS_Edge

GSS_Vertex

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