Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorDirectories.h |
Include |
#include "EditorDirectories.h" |
namespace ELastDirectory
{
enum Type
{
UNR,
BRUSH,
FBX,
FBX_ANIM,
GENERIC_IMPORT,
GENERIC_EXPORT,
GENERIC_OPEN,
GENERIC_SAVE,
MESH_IMPORT_EXPORT,
WORLD_ROOT,
LEVEL,
PROJECT,
NEW_ASSET,
MAX,
}
}
Name |
Description |
---|---|
UNR |
|
BRUSH |
|
FBX |
|
FBX_ANIM |
|
GENERIC_IMPORT |
|
GENERIC_EXPORT |
|
GENERIC_OPEN |
|
GENERIC_SAVE |
|
MESH_IMPORT_EXPORT |
|
WORLD_ROOT |
|
LEVEL |
|
PROJECT |
|
NEW_ASSET |
|
MAX |
The different directory identifiers