Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Editor.h |
Include |
#include "Editor.h" |
enum ETAxis
{
TAXIS_X = 0,
TAXIS_Y = 1,
TAXIS_Z = 2,
TAXIS_WALLS = 3,
TAXIS_AUTO = 4,
}
Name |
Description |
---|---|
TAXIS_X |
|
TAXIS_Y |
|
TAXIS_Z |
|
TAXIS_WALLS |
|
TAXIS_AUTO |
Texture alignment.