AGroupActor::GetAllChildren

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/GroupActor.h

Include

#include "Editor/GroupActor.h"

Source

/Engine/Source/Editor/UnrealEd/Private/GroupActor.cpp

Syntax

void GetAllChildren
(
    TArray< AActor * > & OutChildren,
    bool bRecurse
) const

Parameters

Parameter

Description

OutChildren

Array to fill with all children for this group.

bRecurse

Flag to recurse and gather any children in this group's subgroups.

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