| AActor::PostActorCreated()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/GroupActor.h |
Include |
#include "Editor/GroupActor.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/GroupActor.cpp |
virtual void PostActorCreated()
Called when an actor is done spawning into the world (from UWorld::SpawnActor), both in the editor and during gameplay For actors with a root component, the location and rotation will have already been set. This is called before calling construction scripts, but after native components have been created