Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
struct FActorLabelUtilities
No constructors are accessible with public or protected access.
Name | Description | ||
---|---|---|---|
|
RenameExistingActor |
Does an explicit actor rename. |
|
|
SetActorLabelUnique ( |
Assigns a new label to an actor. |
|
|
SplitActorLabel |
Given a label, attempts to split this into its alpha/numeric parts. |