FActorLabelUtilities

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Syntax

struct FActorLabelUtilities

Constructors

No constructors are accessible with public or protected access.

Functions

Name Description

Public function Static

void

 

RenameExistingActor

(
    AActor* Actor,
    const FString& NewActorLabel,
    bool bMakeUnique
)

Does an explicit actor rename.

Public function Static

void

 

SetActorLabelUnique

(
    AActor* Actor,
    const FString& NewActorLabel,
    const FCachedActorLabels* InEx...
)

Assigns a new label to an actor.

Public function Static

bool

 

SplitActorLabel

(
    FString& InOutLabel,
    int32& OutIdx
)

Given a label, attempts to split this into its alpha/numeric parts.

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