FClassMoveInfo

Used during asset renaming/duplication to specify class-specific package/group targets.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h

Include

#include "Editor/UnrealEdEngine.h"

Syntax

struct FClassMoveInfo

Remarks

Used during asset renaming/duplication to specify class-specific package/group targets.

Variables

Name Description

Public variable

uint32: 1

 

bActive

If true, this info is applied when moving/duplicating assets.

Public variable

FString

 

ClassName

The type of asset this MoveInfo applies to.

Public variable

FString

 

GroupName

The target group info which assets of this type are moved/duplicated.

Public variable

FString

 

PackageName

The target package info which assets of this type are moved/duplicated.

Constructors

Name Description

Public function

FClassMoveInfo()

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