FLightmassParameterValue

This will hold all of our enums and types and such that we need to use in multiple files where the enum can'y be mapped to a specific file.Base LightmassParameterValue class

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Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdTypes.h

Include

#include "Editor/UnrealEdTypes.h"

Syntax

struct FLightmassParameterValue

Remarks

This will hold all of our enums and types and such that we need to use in multiple files where the enum can'y be mapped to a specific file.Base LightmassParameterValue class

Variables

Name Description

Public variable

uint32: 1

 

bOverride

If true, override the given parameter with the given settings

Constructors

Name Description

Public function

FLightmassParameterValue()

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