| FLightmassParameterValue
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdTypes.h |
Include |
#include "Editor/UnrealEdTypes.h" |
struct FLightmassParameterValue
This will hold all of our enums and types and such that we need to use in multiple files where the enum can'y be mapped to a specific file.Base LightmassParameterValue class
Name | Description | ||
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|
uint32: 1 |
bOverride |
If true, override the given parameter with the given settings |
Name | Description | |
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|
FLightmassParameterValue() |