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Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h |
Include |
#include "Editor/Transactor.h" |
struct FSerializedObject
Name | Description | ||
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bIsPendingKill |
The pending kill state of the object when it was serialized |
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Data |
The data stream used to serialize/deserialize record |
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TSharedPtr< ITr... |
ObjectAnnotation |
Annotation data for the object stored externally |
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ObjectClassPathName |
The path name of the object's class. |
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ObjectName |
The name of the object when it was serialized |
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ObjectOuterPathName |
The outer path name of the object when it was serialized |
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ObjectPathName |
The path name of the object when it was serialized |
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ReferencedNames |
FNames referenced in the object record |
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ReferencedObjects |
External objects referenced in the transaction |
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SerializedNameIndices |
Information about the name offsets that were serialized within this object (this maps the property name to the ReferencedNames index of the property) |
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SerializedObjectIndices |
Information about the object pointer offsets that were serialized within this object (this maps the property name (or None if there was no property) to the ReferencedObjects indices of the property) |
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SerializedProperties |
Information about the properties that were serialized within this object |
Name | Description | |
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FSerializedObject() |