Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h |
Include |
#include "Editor/Transactor.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorTransaction.cpp |
FObjectRecord
(
FTransaction * Owner,
UObject * InObject,
TUniquePtr< FChange > InCustomChange,
FScriptArray * InArray,
int32 InIndex,
int32 InCount,
int32 InOper,
int32 InElementSize,
STRUCT_DC InDefaultConstructor,
STRUCT_AR InSerializer,
STRUCT_DTOR InDestructor
)